tirsdag 6. oktober 2015

"Arena" Beta V.3 response

Hey guys, girls and those who are neither. I'm typing this on my phone as I'm waiting in a classroom at the army base. No this is not my first wait of the day, yes I've been here quite some time, and yes, I'll probably be sitting here with my fellow recruits, being bored for quite some time more. I just wanted to put this up real quick to let you know that the response for Public beta v.3 of "Arena" has been awesome. Lots 's of people on various Facebook groups has given great feedback. I'm hoping that as many as possible of you download it and enjoy it. As I'lll be waiting quite a lot these days I'll have the time to do as I always do, constantly write notes with ideas that come to me about the future of the game my plan is that as soon as I can I will either hire someone to make a few 3D models for the game, so I get it 100% original (currently the models of the tribunes in game are from open-source-website Google 3D warehouse), or bite the sour apple and just learn 3D modeling myself. I also hope to update the music. What I currently have was made quite hastily using GarageBand on my phone. Although the app is remarkable for a phone app, I want to re-make on my laptop, where I'll have far more options, so I can make it sound better and more importantly, loop better. When the loop starts over now it sound quite unnatural and it's very audible. I also really want to make it so that it doest start over every time you load a menu or die and re-set the level. This seems like a very simple problem, I know, but I still haven't figured it out. None of the solutions I've found online has worked. As I'm sitting here though, an idea for a possible solution I'm pretty sure would work, comes to me, and I'm quite angry I'm not at home with my laptop to try it out. Oh well, I'll write it down and anxiously wait to test it. I have some other ideas to expand upon the backstory as well, which I think will make the entire experience a lot deeper, and give more replay-value.

Well chasers, that's it for now. Hope you all have a great day, week, month, year, decade and life. Keep chasing the game.

mandag 5. oktober 2015

Arena Public Beta v.3

IT'S FINALLY HERE!

Hey guys. I feel like I open every post like this, but I really am sorry I haven't had a chance to post in quite some time. I also haven't had the time I wish I'd had to work on my indie game, "Arena". Unfortunately, It doesn't look like I'll be able to post much in the coming time either. Tomorrow morning I leave for the army, and I begin basic training. This might mean I'll have a bit of time to write at night, and it might mean I won't have any at all. I'll simply have to wait and see. I am posting this with quite a good feeling though, as finally, I finished what I believe is worthy of being called Public Beta v.3 of "Arena". There are a few things I'd wish I'd gotten to do, but there's enough new improvements that I feel satisfied with releasing this version. I was especially keen to upload this now, as I for obvious reasons won't be able to do it in quite some time if I don't do it tonight (I'm not bringing my laptop to the army, for now). This new version was especially important to me, as it takes care of many small, annoying problems; it's overall cleaner, and it has more content, to expand upon the experience.

Download the game 100% for free with no adds, no extra software, no bullshit.

Mac:
https://mega.nz/#!vBoDnIAa!R4txEtRCHD70Do2t5iAswRkgCFUUkqC3GfmRZrty3nk

Windows:
https://mega.nz/#!jdomnJBY!wwD5o0Pj-Tjgyj9DdvYZwQgLYlxHDWEtQJJ__AKeXPk

Linux:
If anyone would like a Linux version, building one is no problem, thanks to the amazing Unity 3D game engine. Just post a comment, and I'd be more than happy to get it done as quickly as possible.


Patch Notes
  • Level 6 can now be completed
  • In Public Beta v.2 certain combinations of resolution settings/aspect ratio and monitor screen-sizes meant that the buttons on the main menu were out of frame. The menu design has been improved, and it is now much less likely that this will happen
  • New tab on the main menu directs you to a “help” screen with control scheme and some additional information
  • Level 5 is now slightly easier. Certain jumps relied on exploitation of the physics system, and these have been corrected
  • Level 5 has some new visual features
  • Level 4 has some new visual features
  • Level 1 has some new visual features
  • New water sound effect added to every level
  • General optimalization
  • Miscelaneous minor tweaks and improvements

torsdag 2. april 2015

My indie game is in the public beta-stage

Hey guys. I realize I haven't posted in quite some time, and I'm sorry about that. For the latter quarter of 2014 and the first of 2015, all my free-time was spent working on my final exam thesis. After handing it in I didn't exactly feel like writing anything for some time, not to mention the fact that I was then working hard to get caught up with the school-work I had missed out on doing because I was working on the thesis. Now however, I've finally got some free time. I got the results back and I'm happy to say the professor who graded my paper (shameless bragging coming up in 3...2...1...) was overly impressed, so much in fact I got the top grade. I'm extremely pleased by this (obviously) but what pleases me more is that he said the main attraction was the practical part of my thesis, I.E. the video game I've been working on for just over a year now. After I'd handed in my thesis I was no longer forced to do everything on my own. The project was all mine, and I brought in help from a good friend of mine who is quite good at programming. This really helped speed things up, and it brought my passion back for developing the game.

The public beta v.2 is currently available as free download for both Mac and Windows PC. In this version, stage 1-5 are perfectly playable, and I've gotten some great feedback from friends, family and random people at my school who got to try it out. Stage 6 is playable, but there is no way to finish that level in PB v.2. Public Beta v.3 is almost finished though. Stage 6 is playable there, and a few new features are being polished. Overall, I wan't to add a little bit more before uploading the update. Anyways, here are the links to download the game. It's safe and it's free, how could you complain?

Mac-version
https://mega.nz/#!zQIDyJCK!V7s12zfXAFn20r_OfgQQK9Mjbvwvgs7RwoRVIZW8eic

Windows-version:
https://mega.nz/#!6E4UjaCL!yfzmveTrgNknv14qv48l6BP68-lcm3XKRIsP5H9Xrcg


PS: If part of the main-menu buttons are off-screen, quit the game and choose a different aspect ratio on the settings-screen that is displayed when booting up the game. This is a problem I've been working to solve but it still might impact some screen sizes. I will post the links do download all future versions of my game right here on this blog. I hope to post some dev-posts here as well, so if you like the game, please keep checking back. That's it, and keep chasing the game.